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Respawn Apologizes For Apex Legends Lootbox Controversy‎

Apex Legends' recent Iron Crown event, which let players play in solo mode for the first time, also had a number of cosmetics alongside its festivities called the Iron Crown Collection. These new cosmetics were exclusive to the event and only attainable through lootboxes, which were more expensive than your run-of-the-mill lootboxes. Moreover, some lootboxes, like Bloodhound's heirloom set, could only be received after spending nearly $200 in lootboxes already. Fans obviously complained. Loudly. So loudly that it prompted a response from Apex Legends producer Drew McCoy, apologizing for the issue. "At launch we made a promise to players that we intend to do monetization in a way that felt fair and provided choice to players on how they spent their money and time," McCoy wrote. "A core decision during development of Apex Legends was that we wanted to make a world class battle royale game - in quality, depth, progression, and important for today’s conversation - how we sell stuff. With the Iron Crown event we missed the mark when we broke our promise by making Apex Packs the only way to get what many consider to be the coolest skins we’ve released." To fix this, Respawn is putting the legendary skins in the in-game store for Apex coins as well as in the lootboxes still. The developer also promised to reconsider the way they offer skins, as in not having them be lootbox-exclusive, in future events. But this also brings up a broader discussion of free-to-play games and monetization and the decidedly delicate dance between making money and making your fans happy. In an interview with CNN Business in June, Respawn head Vince Zampella argued that it's great to have so many players enjoying a game for free, but reasoned "we have to obviously make money on it, right?" This lead into a defense of lootboxes for cosmetics as fair value and something that does not affect balance. As companies increasingly keep running up against the wall of what their consumers will accept in their lootboxes, or in a game's monetization in general, it starts to become a bigger question of whether the once-safe ground of pushing all boundaries with cosmetics is as sacrosanct for publishers as it once seemed.

03:31
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gameinformer

Dragon Age 4's Lead Producer Leaves BioWare‎

While Dragon Age 4 does not officially have a name yet, it does officially have a developer leaving it. In the second high-profile departure from BioWare this week, the game's lead producer has announced on social media late last night that he has left the studio after 12 years. Fernando Melo, who acted as senior producer for Dragon Age: Origins and Dragon Age 2, was lead producer on the upcoming and still untitled fourth Dragon Age game. Melo announced on Twitter late last night that he had left Bioware that day, posting a parting email to the rest of his coworkers and colleagues. In the letter, Melo also states that Dragon Age, which is codenamed Morrison, was poised to become "the definitive Dragon Age experience." He also said he is looking forward to enjoying the game as a fan this time.

02:02
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gameinformer

Superhot Leaked For Switch‎

It's hard to pin down a genre for Superhot, the first-person puzzle-melee-shooter action game from developers at the Superhot Team. The game originally released in 2016, with a VR version following not long after, but the intense style and innovative gameplay ideas made the high-concept title a big hit with a lot of fans. It now appears that the game will be coming to Nintendo Switch. The news comes, well, courtesy of Nintendo at the very core of it. A dataminer yesterday discovered that an update went out over Nintendo's servers for Superhot, with an ID and an icon and everything. The game has not, or had not, been announced yet. https://twitter.com/itssimontime/status/1162495323580903426 The day one update being uploaded seems to insinuate that the game will come out fairly soon. Considering Nintendo has an Indie video presentation on Monday, it likely makes sense that the game will be released at or just after the presentation.

02:02
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Persona 5 Royal Releasing In The West In Spring, New Overview Trailer‎

At today's Atlus Art Show, the developer and Sega subsidiary showed off art from their games, including Persona. It made sense, then, as a place to announce a release window for Persona 5 Royal in the west, as the revision of 2017's massive JRPG has not had anything narrowed down past just the year of 2020. Atlus has now confirmed that the game will release in the west in Spring of 2020. Additionally, we got a new trailer confirming that date courtesy of Sony, calling it a Gamescom trailer. Click here to watch embedded media The trailer shows off new things like teamwork attacks, the new character and a lot more. We've also been keeping up on all the character trailers so far. Persona 5 Royal is coming exclusively to the PlayStation 4 in Spring.

01:31
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