ניווט נגישות
כתבות אחרונות מאתר 'gameinformer'
gameinformer

Harry Potter: Wizards Unite Hits Good Revenue, But A Fraction Of Pokémon Go's Players‎

Harry Potter: Wizards Unite launched this past week, making the first follow up to Pokémon Go from Niantic. It is a tough task to follow up what was at one point a genuine cultural phenomenon, but WB and Niantic were betting big that Harry Potter would be the license to do it. If that is to be the case, it wasn't at launch, as Wizards Unite launched at a fraction of Pokémon Go, but still quite alright revenue. According to app monitoring site SensorTower, the magic-casting game hit around $300,000 in revenue in the first 24 hours. That's not a bad check for the first day. However, based on their data, Wizards Unite was at about 400,000 installs between the U.S. and U.K. in those same 24 hours. To contrast, Pokémon Go was at about 7.6 million installs in that same time frame. Though the comparison isn't entirely fair, Pokémon Go didn't launch in the U.K. for another week. SensorTower also lists Pokémon Go's first-day revenue as $2 million.  There could be a number of reasons for this. The novelty of the first time is the most obvious, as Wizards Unite is quite similar to Pokémon Go, and players who have already experienced the augmented reality technology may not feel the need to immediately jump into Wizards Unite. Another could be that Pokémon Go fans just don't need to move on to a second game that mostly offers a new license. Pokémon is also just a bigger license and took better advantage of nostalgia by launching with the first generation of Pokémon, so that no doubt contributes. That said, it's been a lot more than just one day. Wizards Unite can pull it together and the app store is littered with games that initially launched to muted receptions but became huge after. [Source: SensorTower]

04:53
תפריט כתבה
gameinformer

Final Fantasy VII Remake Will Include New Materia Not From The Original‎

We found out during E3 just how different Final Fantasy VII Remake's battle system will be from the original game. We also found out that Materia, the magical gems that can be slotted into equipment to let characters cast spells, still plays a big role in the game's battle system and it's even visible within the character's weapons. It turns out that, while Materia will still be in the game, not every single piece will make it, and some new Materia will be introduced. The news comes from Japanese gaming magazine Famitsu, which printed an interview with director Tetsuya Nomura last week, but put up an expanded version online yesterday. In the interview, Nomura said that Materia works just like it did in the original, which presumably he is talking about the ability to equip it into weapons. He did also admit, however, that some Materia doesn't make sense for the new battle system, and some new Materia makes a lot of sense for the new battle system. It does, of course, stand to reason that Materia like Enemy Away or Sneak Attack don't have much of a point in a game without random battles. While Nomura didn't detail which ones he was thinking of, it will be interesting to see what additions are made for the more active battle system. While summons have been confirmed for the game, it hasn't been made clear how exactly, as the pre-order listings for the games show different summons as DLC for different paid tiers. These summons might be available in the final game or not, but so far there hasn't been mention of any other Materia as DLC. Final Fantasy VII Remake, or at least the Midgar portion of it, will release on PlayStation 4 on March 3.

03:20
תפריט כתבה
gameinformer

Borderlands 3 Will Be About 35 Hours Long For The Main Campaign‎

Video game length can be a touchy subject for people. Some people can't stand games that are too short, while others don't want to play anything too long. Those spending full price on a new game want it to last a decent bit of time, however, and it sounds like Borderlands 3 is probably going to deliver. In an interview with GamesBeat, creative director Paul Sage commented on the game's ambition by mentioning that the game will last you a while just to do the main campaign. "There’s so much to the game," Sage told the outlet. "We go to these different worlds. The length of the game being 35 hours, if you just go through the main story — that’s not including doing too many side missions. I think there was a lot of ambition right at the beginning." Usually when developers give hour counts for their games, you want to subtract a bit, but 35 hours does sound like it would be in line with Borderlands 2, if not a bit over. So you can expect to spend a lot of quality time with your friends, especially with the new level scaling feature, on PlayStation 4, Xbox One, and PC on September 13. [Source: GamesBeat]

00:46
תפריט כתבה
דיווח על כתבה זו הסתרת כתבות מאתר זה המשך קריאה באתר המקור