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Apostle Review: Netflix Delivers An Intense, Insane Horror Hit‎

Welsh director Gareth Evans is best known to cult movie fans as the man behind the 2011 Indonesian action movie The Raid: Redemption and its 2014 sequel The Raid 2. These thrilling, violent, and incredibly-choreographed martial arts epics made much of what passes for Hollywood action seem anaemic in comparison and marked Evans out as one of modern cinema's most exciting new talents. Evan's latest movie is Apostle, a Netflix Original which seems him move from martial arts madness into dark horror territory.While this might seem like a left-turn for Evans, anyone who saw Safe Haven, his co-directed entry into the 2013 anthology film V/H/S 2 will know that he has serious horror chops too. Apostle is set in 1905, and stars Legion's Dan Stevens as Thomas Richardson, a man with a mysterious past who is dispatched by his wealthy family to the fictional island of Erisden, several miles off the British coast. His sister Jennifer has been seemingly kidnapped by a religious cult who have set up home on the island and is being held there for ransom. Richardson enters the community undercover, and attempts to discover what has happened to Jennifer.Apostle is very much a movie of two halves. The first plays out more like a spooky mystery than a straight horror movie, as Richardson becomes part of this deeply religious society. The movie takes its time in introducing the main characters--there's Malcolm (Michael Sheen), the wild-eyed leader of the cult, his daughter Andrea (Lucy Boynton), Quinn (Mark Lewis Jones, Malcolm's thuggish right-hand man, and a pair of young lovers, whose secret affair will ultimately have terrible consequences for the whole community. For the most part, we see events unfold through Richardson's eyes as he starts to plan his sister's rescue.But while the the true horror of Apostle doesn't unfold for some time, Evans makes it clear early on that something is very wrong on Erisden. Why must the new arrivals all leave a jar of their own blood outside their doors at night? Who is that long-haired figure we glimpse wandering around the village? And who exactly is this unnamed “god” that the cult members are worshipping? Evans, who also wrote the script, keeps on cranking the tension, as Richardson realises the Malcolm knows there is an intruder on the island and that time is running out.The movies also deals with questions of faith and divinity, as Richardson's own troubled history is revealed, and the actions of this outsider community begin to mirror traumatic events in his own past. Evans is careful to give the key characters well developed back-stories and manages to raise our sympathies for characters initially perceived as "villains." The acting is strong, in particular Stevens and Sheen, both of whom deliver powerful, charismatic performances. The acting style is deliberately theatrical rather than the more naturalistic approach usually expected from contemporary stories, which suits the movie's setting and period dialogue perfectly.Richardson's attempts to free Jennifer kickstart the frankly insane second half. If the main influence of the first half is creepy British folk-horror films like The Wicker Man, then the rest simply tosses everything else into the mix. The movie leaves the realm of the “real” and embraces the supernatural, throwing in some horrific torture, surreal, nightmarish imagery, and even a couple of bone-crunching fights along the way. The movie's willingness to embrace an increasingly crazy storyline might not be for everyone; while the movie certainly doesn't turn into a comedy, it does becomes exaggerated and seriously over-the-top with the gore.Nevertheless, Evans deserves credit for not playing it safe and refusing to take his movie in a more formulaic direction. It's a great looking film too, with Matt Flannery's cinematography bringing out the stark beauty of the island landscapes, and the droning, unsettling music helping create a sense of other-wordly terror. It's inevitable that this throw-it-at-wall approach will create elements that don't always work; the climactic scenes feel a little rushed and choppily edited, and even at 130 minutes, there are plot points that seem a little under-explained. But in an era of generic, formulaic horror, you'll won't see another movie quite like Apostle this Halloween. A cult movie in every sense of the word.The goodThe badExtremely tenseSudden shifts in toneImpressive performanceSome plot points under-developedIntelligent, ambitious scriptClimax a bit messyLots of gore

12:08
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gameSpot

Netflix's Hold The Dark Review: Bloody, Bleak, And Baffling‎

Jeremy Saulnier has been quietly establishing himself as one of the most talented independent filmmakers for several years now. His witty horror comedy debut Murder Party was followed by 2013's intense revenge thriller Blue Ruin, which demonstrated his skill at combining a dark and compelling character drama with often upsetting violence. The stakes were raised even higher by 2015's brilliant, savage punk rock siege movie Green Room, and while some fans were disappointed that he ultimately dropped out of helming all of True Detective Season 3, the bleak, ambitious Netflix movie Hold the Dark will further his reputation.The film is based on William Giraldi's 2014 novel, with a screenplay by Saulnier's regular collaborator Macon Blair. It's set in the small town of Keelut, deep in the Alaskan wilderness, where young mother Medora Slone (Riley Keough) is coming to terms with the the abduction of her child by a pack of wolves. This is the latest in a series of wolf attacks on the town's children, so she contacts renowned wolf expert and writer Russell Core (Westworld's Jeffrey Wright) to track and kill the animal that took her child. Meanwhile, her husband Vernon (a terrifying Alexander Skarsgård) is serving in Iraq, but an injury sends him home, where a dark, bloody reckoning over the death of his son is inevitable.Saulnier is a master at establishing mood. From the the moment Core arrives in Keelut, we know something is very wrong--something unspoken--and that things are not what they seem. The sparse script and Keough and Wright's underplayed performances add to the unease. These are people who are clearly not used to talking much, and the long silences that accompany their initial encounters deftly create the sense that something very bad is about to happen. Core sets out into the wilderness to track the wolves, but it's what he discovers when he returns after that first day that really kickstarts the plot.While both Blue Ruin and Green Room were small scale, claustrophobic thrillers that used limited casts and locations to tell simple stories, Hold the Dark is a far bigger, more ambitious project. The arrival of Vernon around the 30 minute mark quickly expands what initially seemed like a simple movie. The cast widens to include the superstitious locals and the neighboring police force, and Saulnier takes us beyond the boundaries of Keelut to explore this entire region. The stunning cinematography and droning music help create an environment that is unforgiving and almost otherworldly. And while nothing actually supernatural happens, at times Hold the Dark feels like a horror movie, as Medora tells Core about the terrifying darkness that lurks in the wilderness and the local people talk of possession by wolves.Saulnier refrains from explaining too much and the movie is steeped in ambiguity; because of the sparse dialogue we are often left to try work out the character motivations through their actions rather than words. In the case of Vernon, a terrifying, vengeful father who can only express himself through violence, this is not always easy. There are hidden, unspoken secrets that are hinted at but never fully expanded on, and the ending is far from the tidy resolution expected from a more conventional thriller.That's not to say Hold the Dark is always a slow-paced, open-ended mystery. Saulnier might like his narrative ambiguity, but he also loves to deliver visceral action. Fans of his previous movies won't be surprised to learn that this new one contains some of the most shocking scenes of violence you'll see this year; Saulnier never revels in the gore and much of it is quickly cut, but the sudden, random way that the most brutal violence erupts keeps things tense throughout. Most notably, there is a harrowing, brilliantly-directed shoot-out sequence in the middle of the movie, in which a team of inexperienced cops are pinned down by an adversary with a machine gun.Hold the Dark is a mysterious, uncompromising movie that won't be for everyone. It's very dark--there is little humor, and with the exception of Jame Badge Dale's police chief Donald, the bleak tone keeps us from feeling much sympathy for even the "good guys," let alone Skarsgård's psychotic Vernon and his accomplices. The violence is strong and the movie leaves as many questions as it starts with. But for those who like their thrillers to provoke and challenge as well as thrill, it's an impressive achievement that won't be quickly forgotten.The GoodThe BadStunningly shot and directedVery violentStrong performancesDeliberately ambiguousGripping actionVery bleak, with little humorIntriguing mystery

11:54
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gameSpot

Fortnite Update 6.10 Patch Notes: Quadcrasher Added, Port-a-Fortress Disabled, And More‎

Epic Games has released the patch notes for Fornite's 6.10 update, which is rolling out on PS4, Xbox One, PC, Nintendo Switch, iOS, and Android now. The major new addition to the Battle Royale mode is the Quadcrasher, a two-seater vehicle that has a boost function. This vehicle is perfect for smashing through structures, so will no doubt become key to securing those Victory Royales. The update also adds a new "Events" tab, where players will find in-game tournaments.The patch also makes a variety of tweaks to the way the game performs and plays. For those on a PlayStation 4 Pro, Fortnite will now display at 1440p instead of 1080p when plugged into a 4K TV. In the weapons and items department, Port-a-Fortress has been disabled while Epic figures out an issue with it. Guided Missile, meanwhile, no longer fires the wrong direction, which is nice, and players will no longer permanently attach to a Supply Drop when grappling to it. For those that want to see what's new with Save The World, check out the patch notes. The full Battle Royale changes can be found below, along with a video showing off the Quadcrasher.Limited Time Mode: Disco DominationSummaryIt's time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!What’s New?Reduced all bandage spawns by 50%.Removed all Common weapons.increased the variability of where you can spawn by 30% along your sides storm circle.Brought in the side dance floors closer to the Storm edge.Reduced max respawn distance by 20%.Weapons + ItemsThe Port-a-Fortress has been disabled as we work to resolve some issues related to this item. Drop rate for Port-a-Fort increased from 3.05% to 4.89% while Port-a-Fortress is disabled. The goal is to keep the drop rate of Port-a-Fort the same as if both items were enabled to help with the completion of Challenges.Bug FixesGuided Missile no longer fires the wrong directionPlayers will no longer permanently attach to a Supply Drop when grappling to it.Attempting to fire while reloading the Double Barrel Shotgun will no longer interrupt the animation.Weapon equip animations no longer skip when simultaneously attempting to sprint and target.GameplayQuadcrasher Seats two players.You build boost just by driving. Unleash that speed with the hotkey once you’ve filled your boost meter.Smash through buildings while boosting.Boost off ramps or cliffs to catch sick air.Launch players into the air by smashing into them.You can now view and change Edit Controls separately from Combat and Build Controls in the controller menu.PS4 controller lighting will match player marker color.You can now set building mode sensitivity for controllers in the options menu. It is a multiplier on the default controller sensitivity and allows up to a 2x increase.Controller sensitivity slider in the options menu now allows for more than 10 values.Added an option to Builder Pro that allows for building as soon as you switch to the piece, instead of selecting first and then placing. This allows for faster building without a preview.Added an option that allows for edit hold timing to be adjusted.Opening the Emote Picker with a controller will happen when the button is released, while holding the button will replay the emote that was last played.Bug FixesFixed inconsistencies with the damage trap not triggering properly.Allow slight movement when using a consumable with Sprint by Default enabled. This will help match how it works without Sprint by Default enabledFixed problem with character orientation getting stuck after falling off the island in a vehicle.EventsTournaments can be found inside of the new ‘Events’ tab available in game. This tab will host a variety of online competitions which are open to everyone. Jump in and explore! Each tournament has a series of scheduled dates and times that the competition will be run. A carousel of all upcoming competitions and times will be available for browsing, so you can plan and practice.Every scheduled session is a completely clean slate with all players starting on an equal footing at the beginning of play.Compete over the course of several hours to earn points by eliminating multiple opponents or surviving against the competition.Players are matched against opponents with similar scores during the session.Score enough points during any scheduled event session and you’ll earn a golden pin for that tournament!PerformanceWeapon replication optimization for dedicated server to reduce load during rapid weapon switching.We've made CPU performance optimizations on Switch across all threads. This results in a smoother gameplay experience and fewer hitches.Improve multi-threading during heavy physics simulation.AudioCelebrate with style. The music selected in your Locker will now play after getting a Victory Royale!Remove the Doppler effect from the audio when players are gliding.Added an in-air loop to Grenade Launcher projectiles so you can spatialize where they’re coming from.Improved Grenade Launcher bouncing audio.Reduced volume of medium-range Grenade explosion sound.Bug FixesCube ambient sounds no longer randomly play in the middle of matches.Sequential explosion sounds no longer interrupt each other.Added missing audio to the Compact SMG and SMG medium/distant fire sounds.Audio ‘pops’ no longer occur when emote music loops.Re-added the audio cue that plays before a new wave of Supply Drops start appearing.UIBug FixesFixed some touch issues for the controller mapping screen on Switch.Fixed a bug where the player's banner in the top bar would not update when changing the banner in the locker.Made the reticle hidden when skydiving.Fixed issues with the display of the on-screen map and inventory inputs.Fixed issues with touch functionality on the map for the Nintendo SwitchResource buttons no longer cancel auto-run.Art + AnimationBug FixesCosmetic items that change in some way over the course of a match are now marked as "Reactive" in-game (e.g., a harvesting tool that changes as you get eliminations).Fixed visual display issues with cosmetic music items..Animation pops no longer occur while in the air after using the Chiller trap.Replay SystemBug FixesFixed an issue causing the first replay not be selected in the replay browser.Fixed the nameplate distance slider not working.Fixed an issue where firing guided missiles would start with the camera facing the wrong way in replays.MOBILEMajor performance improvement for devices running Android 7 or earlier.Memory improvements on iOS devices.The first weapon you pick up will now auto-equip itself on mobile.Touch control input now has smoothing enabled.Tapping selected buttons on the build quickbar will once again build the selected build piece.All elements in the Mobile HUD should now be placeable/movable in the HUD Layout Tool.Updated visuals for independent Quickbar slots in the HUD Layout Tool.Bug FixesDrag and dropping on the Quickbar will no longer select the thing you drag. Players can now adjust their inventory without interrupting other actions.Fixing a bug causing some touch input to fall through the settings screen to gameplay.Fixing edit button visibility issues when crouching on Mobile.

11:28
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gameSpot

Fortnite Down For Update 6.10 Release, Which Adds Tournaments‎

Fortnite's next patch, v6.10, is coming very soon. Epic announced on Twitter that downtime will begin at 4 AM ET / 1 AM PT on Tuesday, October 16. At that point, patch notes will be available to explain the new features and fixes. [Update] Downtime has begun, as Epic rolls out update 6.10.We already know at least one of the new features coming with the update. New in-game tournaments will reward players with pins and prizes, pitting players against each other from all platforms and control schemes. The first such tournament will start this week, with Solo play. Several others are planned for the coming weeks, including ones themed after Salty Springs and Tomato Temple, and a Friday Night Fortnite Squad tournament that will run every Friday evening through the end of November. We may also see the Quadcrusher vehicle wrapped in this update.Epic hasn't detailed what other features might be coming with the update, but the tournament feature certainly seems to be the centerpiece. We also may be getting more hints of things to come, as the recent update 6.02 leaked some upcoming skins.This comes just after Epic has expanded the player base of Fortnite yet again by making the Android version free for all without an invite. The studio just recently disabled the guided missile while it investigates an issue, so we'll see if it comes back in the 6.10 update. The tournaments will let you show off your skills, but we have a feeling Ellen won't be able to hang.

11:28
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gameSpot

LEGO DC Super-Villains - Joker & Harley Quinn Gameplay‎

Take control of Joker & Harley Quinn as you wreak havoc across Gotham. LEGO DC Super-Villains is out Oct. 16, 2018, and will be available on Xbox One, Playstation 4, Nintendo Switch, and PC.

10:15
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gameSpot

Game Of Thrones Star Peter Dinklage Says Goodbye And Addresses Tyrion's Fate‎

HBO's acclaimed fantasy show Game of Thrones is coming to an end with its eighth and final season in 2019. It's expected to be a dramatic, action-packed season, and for the actors--at least those whose characters have survived the bloodshed--it's the end of a professional era.Peter Dinklage, who plays Tyrion Lannister on the show, has spoken to Vulture about his final day on set. He said his final day shooting was anti-climatic because, as with many shows and movies, Game of Thrones is filmed out of order. That's a bit of a bummer when it's your last day with a character, but Dinklage said other elements made it a better experience."Nothing is shot chronologically, so you don't get some big mountaintop scene or anything. It's just, "That's a wrap on Peter Dinklage,'" the actor said. "But as anticlimactic as it was, my last day was also beautifully bittersweet. A lot of people whom I love were on set that day. Even if they weren't working, they came to set, which was beautiful."Dinklage said he tried to do the same for other Game of Thrones actors when they were filming their final scenes. The actor said he was particularly moved by the final day for one of the younger actors. "I won't say their name or their character's name, but one of the young people on the show wrapped this past season and everybody was a wreck," Dinklage said. "This person had grown up on the show, you know? They were a child and now they were an adult. And then they're done. It's like we were witnessing this person saying good-bye to their childhood. I know Game of Thrones is just a TV show, la-di-da, but it was our life."There is expected to be bloodshed in the final Game of Thrones season, including deaths. But what will happen with Tyrion? It's a mystery for now, but Dinklage said he's satisfied with the conclusion for his character. "I feel very, very--I'm trying to find the right word. I think he was given a very good conclusion," he said. "No matter what that is--death can be a great way out."The Vulture interviewer said they believed Dinklage was not necessarily suggesting that Tyrion is going to die, only that it could happen. HBO is reportedly shooting multiple endings for Game of Thrones, so even the actors may not know the fate of their characters.You can read the full interview here at Vulture.While there are only six episodes in the final Game of Thrones season, each one might be as long as a movie. And it sounds like there will be some epic sequences, as one of the battles required 55 consecutive nights of shooting.The final Game of Thrones season is set to premiere sometime in 2019. Author George R.R. Martin recently said he believes the show could have run for 11, 12, or even 13 seasons, though he understands that Benioff and D.B. Weiss want to go do new things.

07:58
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gameSpot

Star Wars Episode 9 Features More Improvisation, Actor Says‎

Actor Oscar Isaac, who plays the brash pilot Poe Dameron in the Star Wars series, has shared some new insight on the upcoming Episode IX. Speaking to IndieWire, Isaac said director JJ Abrams, who also directed The Force Awakens, is giving the actors more freedom to improvise. Isaac described the shoots, at least the ones he's been involved with, as being "looser" than on The Last Jedi and The Force Awakens."The way they've been shooting it right now is looser than it's been for the last two times," Isaac said, adding that he was specifically talking about more improvisation. "It does feel like a relief to get on set and feel like, 'Oh, we can try things.' It's a testament to J.J. coming back and feeling confident. There's less pressure for it to be right. We just want to make a good movie and have a really good time while doing it."Episode IX is due out in December 2019, and it's the third and final instalment in the new trilogy that began with The Force Awakens. A new trilogy of films directed by The Last Jedi's Rian Johnson will follow after that. Outside of the main series, additional standalone spinoffs are also expected.Also in the IndieWire interview, Isaac addressed the negativity among some Star Wars fans about The Last Jedi. "Luckily, since I'm not directing it, producing it, or distributing it, I don't have to worry so much about fan expectations," he said. "Also, not all fans have the same expectations."Isaac said he's observing a similar response to the new Star Wars movies as the prequel trilogy from George Lucas. "People had very strong feelings, but there wasn't as much of an organized way to speak out about it," he explained. "People that run blogs and websites need content. So it's like, 'There's some content!' Five people on Twitter. Hundreds. Whatever it is. Then you make it into a story."In other news, Lost and Lord of the Rings actor Dominic Monaghan will play an unspecified role in Episode XI.

07:01
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gameSpot

Fortnite Release Time For Update 6.10 And Tournaments Confirmed‎

Fortnite's next patch, v6.10, is coming very soon. Epic announced on Twitter that downtime will begin at 4 AM ET / 1 AM PT on Tuesday, October 16. At that point, patch notes will be available to explain the new features and fixes.We already know at least one of the new features coming with the update. New in-game tournaments will reward players with pins and prizes, pitting players against each other from all platforms and control schemes. The first such tournament will start this week, with Solo play. Several others are planned for the coming weeks, including ones themed after Salty Springs and Tomato Temple, and a Friday Night Fortnite Squad tournament that will run every Friday evening through the end of November. We may also see the Quadcrusher vehicle wrapped in this update.Epic hasn't detailed what other features might be coming with the update, but the tournament feature certainly seems to be the centerpiece. We also may be getting more hints of things to come, as the recent update 6.02 leaked some upcoming skins.This comes just after Epic has expanded the player base of Fortnite yet again by making the Android version free for all without an invite. The studio just recently disabled the guided missile while it investigates an issue, so we'll see if it comes back in the 6.10 update. The tournaments will let you show off your skills, but we have a feeling Ellen won't be able to hang.

05:50
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gameSpot

Destiny 2 May Return To The Taken King Dreadnaught‎

Destiny 2 may be preparing to pay a visit to a familiar location. A bug appears to show a loading screen for Oryx's Dreadnaught, which hasn't been playable since The Taken King expansion from the first Destiny.As spotted on the Destiny subreddit, the new Dreadnaught doesn't appear to be a mixed-up asset or wild mistake, since the ship itself has an updated look. This seems to suggest that players will be going back to Oryx's ship at some point. It could be part of the Year 2 annual pass. The main campaign of Destiny 2 implied the Dreadnaught could be returning. Spoilers follow.The ball of light that spreads across the galaxy at the end of Destiny 2 has hit locations that have returned in subsequent DLC, in order of their release. It hit Mercury, then Mars, then the Reef--which were showcased in Curse of Osiris, Warmind, and Forsaken, respectively. The Dreadnaught came just after the Reef, which suggests it's next. The mystery remains as to how it will return, but we may hear more when the Black Armory releases in December for annual pass holders. We know Bungie has a whole year of content planned ahead.Destiny 2 just flung open the doors of Forsaken to all players without purchasing last year's content, so it's much cheaper to get into now than it once was. This week you can participate in a newly revised Iron Banner event, and the Halloween-themed Festival of the Lost kicks off as well.

05:50
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gameSpot

Hearthstone's Next Balance Changes Hit One Of Its Oldest Cards‎

Blizzard has announced a new round of balance changes for Hearthstone, and this one includes a major nerf to one of the Mage's classic mainstays. Two other changes hit cards that make for powerful combos and have made for strong archtypes of their own, but the biggest change by far is to one of the oldest cards in the entire game.Mana Wyrm has been around since the beginning. It's a Mage card from the Classic set, and its combination of high health for the Mana cost and a strong synergistic ability with spells has long made it an auto-include for all sorts of Mage decks--from aggressive ones that snowball its attack power to tempo decks that use it to pick off early threats efficiently. That will all be changing soon. The card cost is being changed from 1 Mana to 2, effectively doubling its investment cost and cutting it off as a decisive turn-one play."Over time, we've been moving away from powerful, early-game 1-drops like Mana Wyrm," reads the designer notes. "It can often feel like the outcome of a game is decided by whether Mana Wyrm was played on turn one, and if it could be removed quickly by an opponent. Mana Wyrm has also steered us away from making powerful low-cost Mage spells. We'd like Mana Wyrm to remain an option for decks it synergizes with, while preventing it from being a huge turn one threat."At (2) mana, it will be easier to deal with Mana Wyrm the turn it's played, and it will be harder to buff it with cheap spells early in the match. We still expect it to remain an option in decks that have a heavy focus on cheap spells, but it should be a less appealing option in decks that aren't built with that focus in mind."The other two announced balance changes are to cards that have been added in later sets, which means that unlike Mana Wyrm they'll both eventually cycle out of Standard play. The Mana Wyrm change, by comparison, is here to stay.The first comes to Giggling Inventor, a powerful Taunt card that has been eyed for a nerf since it debuted with the latest expansion. Its Mana cost will go to 7 Mana up from 5. The tipping point appears to be that Giggling Inventor has been far too powerful in Quest Rogue decks, which makes all minions 4/4 as the reward for completing the Quest."We think it's important to take risks when making powerful cards, especially when it comes to neutral taunts, given the role they can play in encouraging minion interactions and making games more interesting. However, Giggling Inventor has stepped beyond its intended role, and we don't feel that it should be as effective as it currently is," the notes read. "At (7) mana, we expect Giggling Inventor will find its way into fewer decks in general--and be much less effective in Quest Rogue--while remaining situationally playable within specific deck archetypes, such as Evolve Shaman."Finally, the Druid Legendary card Aviana will have its cost increased to 10 Mana from the current 9. This appears aimed at one very specific interaction: Aviana into Kun the Forgotten King. Since Aviana makes all minions cost 1, and Kun can restore all your Mana crystals, this combo allowed Druids to play a handful of huge minions in a single turn. While Blizzard notes it's still technically possible to pull this off with a Coin or Innervate, it will be less consistent. Plus, it notes, the cost change means the new card Juicy Psychmelon won't draw both parts of this powerful combo at once.All of these balance changes are planned to be implemented on October 18.

05:46
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