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MacRumors

UK Proposes New Ways to Help Apple Pay Rivals‎

The UK's competition regulator has proposed changes to make it easier and cheaper for companies to offer alternatives to Apple Pay on the iPhone (via Reuters). The Competition and Markets Authority (CMA) says Apple's fees and restrictions make it too difficult for rivals to launch contactless payment apps. Its proposals would give developers more ways to access the iPhone's NFC technology, which allows users to pay by holding their device near a payment terminal. Apple opened up NFC access to developers in the UK in 2024, but companies must sign an agreement with Apple and pay fees. They also have to use the iPhone's Secure Element, which is a chip that stores sensitive information such as payment credentials. The CMA wants Apple to also support host card emulation (HCE), an alternative that lets payment apps work without using the Secure Element. It also proposes rules that it expects would substantially lower Apple's access fees, although it would still allow the company to charge something. Apple already offers HCE access for free in the European Union under commitments agreed in 2024. The CMA highlights that rival payment apps have since launched in the EU, while no competing wallet-type product has launched in the UK under Apple's current terms. Apple told Reuters that developers can already offer contactless services using its technology: We do not believe the CMA should require ​Apple to adopt an approach with lower privacy and security protections. We will continue to engage constructively to reach ​an outcome that is in the best interest of our users. The CMA said the evidence it reviewed did not suggest either approach was inherently insecure. The proposals are open for consultation until November 17, 2026. The CMA will make a final decision after reviewing responses.Related Roundup: Apple PayTags: Apple Pay, NFC, United KingdomRelated Forum: Apple Music, Apple Pay/Card, iCloud, Fitness+This article, "UK Proposes New Ways to Help Apple Pay Rivals" first appeared on MacRumors.comDiscuss this article in our forums

08:08
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MacRumors

WhatsApp Developing In-App Browser for All Chat Links on iPhone‎

WhatsApp is developing an optional in-app browser for its iPhone app that would let users open any link shared in chats without leaving the app, according to WABetaInfo. A new "In-app browser" option under Settings and Chats would let users enable the feature or continue opening links in their default browser. Users would also be able to clear cookies, cache, and other browsing data. The feature would also expand existing support for certain business links.Tag: WhatsAppThis article, "WhatsApp Developing In-App Browser for All Chat Links on iPhone" first appeared on MacRumors.comDiscuss this article in our forums

07:16
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MacRumors

Apple's App Store Chief Explains Its Push for Premium Games‎

More premium games are launching on the App Store this year than last, Apple's ‌App Store‌ Worldwide head Carson Oliver told Polygon, including more franchises coming from PC and consoles. Oliver said: We've seen incredible growth of games coming to the App Store, in general, with more premium games releasing on the App Store this year than last. While many of those are indies, we're also seeing more console and PC franchises coming to mobile, as it is a burgeoning audience for those games. Oliver singled-out "Balatro," "Stardew Valley," "Slay the Spire," and "Bloons TD 6" as games finding success on mobile, and singled out cozy games, management simulations, and roguelikes as particularly successful categories. Oliver suggested that part of the opportunity comes from players whose first gaming device was an iPhone. Having grown up playing with touch controls, those users give independent developers an audience accustomed to games designed around a touchscreen. For an entire generation of players, their very first gaming device wasn't a console or a PC, it was an iPhone with a touchscreen. These users embrace direct touch as their primary controller, making iPhone and iPad the ultimate canvas for indie innovation. The interview followed Apple's Indie Games Week promotion, which highlighted seven new and upcoming iPhone and iPad games, including "Sifu," "Vampire Crawlers," "No Man's Sky," and "Little Kitty, Big City." With games such as Vampire Crawlers being sold directly on the ‌App Store‌, Polygon asked where Apple Arcade fits into the company's plans. Oliver described subscriptions and individual purchases as options developers can use alongside one another: We want to give developers a trusted place to reach users around the world, support them at each stage, and help them build successful businesses. To achieve that goal, we provide developers with flexible business model options. That means a breakthrough phenomenon like Balatro can thrive as a premium download, and it can also find a home as part of the Apple Arcade service. The important thing is that we give developers the flexibility to make the best choice for every game and players the freedom to play how they want. Oliver also discussed how Apple helps smaller studios get noticed, pointing to the ‌App Store‌'s editorial team: From day one, the App Store was built to level the playing field for discovery and distribution, so that an indie title can sit shoulder-to-shoulder with the biggest entertainment franchises. Alongside editorial recommendations, Apple recently introduced Creative Assets, which gives developers more control over their games' presentation in the store: We also provide indie developers with tools and services to break through to new audiences and drive engagement. For example, we just launched Creative Assets. This new feature lets indie game developers tell their game's story in a richer way by showcasing artwork of their choosing in two of the most important places players find games: search results and product page headers. Oliver said Apple's development tools are also reducing the work required to bring existing games to its platforms: Technologies like Game Porting Toolkit 4, MetalFX, and our open-source Unity plug-ins dramatically cut the time, effort, and cost required for developers to bring PC and console games to Apple devices. The full interview is available on Polygon.Tags: App Store, Apple ArcadeThis article, "Apple's App Store Chief Explains Its Push for Premium Games" first appeared on MacRumors.comDiscuss this article in our forums

07:01
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Apple Could Owe Even More After $5.7 Billion Patent Verdict‎

Apple could face additional payments on top of a $5.7 billion patent verdict, with Taction Technology asking a federal judge for more damages, interest, and royalties on future iPhone and Apple Watch sales. The request follows a September jury verdict that Apple's Taptic Engine infringed two Taction patents covering haptic feedback, the technology that produces taps and vibrations in devices. Apple disputes the verdict and is seeking to have it overturned or obtain a new trial. According to Reuters, Taction says the $5.7 billion award covers sales from 2021 through to late March 2026. It now wants compensation for approximately six more months of sales that were not included in the jury's initial calculation. Taction is also asking for interest on the damages at an annual rate of 7%, citing California law. That could increase the amount by hundreds of millions of dollars. Separately, it wants interest to continue accumulating after the court enters its final judgment until Apple pays. The company's request also extends to future sales. Taction wants Apple to pay royalties on devices using the disputed technology until the patents expire on September 24, 2035. Under its proposal, Apple would report U.S. sales every quarter and pay within 30 days of the quarter ending. Moreover, Taction argues that newer models, including the iPhone 18 Pro and Apple Watch Series 12, should also be covered because their relevant technology has not changed enough to escape the patent claims. To support that position, it points to Apple's earlier litigation against Samsung, in which Apple argued that royalties should extend to newer products with essentially the same infringing technology. Apple maintains that its Taptic Engine is fundamentally different from Taction's technology. It has also challenged the size of the jury's award, arguing that the evidence did not support the $5.7 billion calculation, and has said it will appeal.Tag: Patent LawsuitsThis article, "Apple Could Owe Even More After $5.7 Billion Patent Verdict" first appeared on MacRumors.comDiscuss this article in our forums

06:32
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Skyrim Comes to Apple Silicon Macs With New Unofficial Installer‎

Bethesda's beloved role-playing game "The Elder Scrolls V: Skyrim" has reached multiple generations of consoles since its 2011 debut, but it never officially came to the Mac. A new unofficial project called SkyrimMT now aims to make playing and modding it on Apple silicon Macs easier than ever. Mac owners have found ways to play Skyrim over the years, including installing Windows through Boot Camp on Intel Macs and using compatibility software such as CrossOver. Boot Camp is unavailable on Apple silicon Macs, leaving players dependent on other solutions to run the Windows game. SkyrimMT's appeal is in bringing that process together in an app built specifically for Skyrim. Its automated setup installs the required compatibility software and guides users through signing in to Steam and installing their copy of the game. It supports Skyrim Special Edition and Anniversary Edition. Its native mod manager supports browsing Nexus Mods, installing Nexus Collections and Wabbajack modlists, and importing Mod Organizer 2 setups. Common additions such as Skyrim Script Extender and SkyUI can also be installed through the app. Users can maintain separate mod profiles, inspect conflicts, sort load orders, and restore earlier configurations from snapshots. Under the hood, SkyrimMT runs the Windows game through Wine and uses DXMT to translate its Direct3D 11 graphics to Apple's Metal. SkyrimMT requires an Apple silicon Mac running macOS Ventura 13 or later, approximately 25GB of free storage, and a Steam copy of the game. The open-source app is available from the project's GitHub releases page.Tags: Apple Silicon, Mac GamingThis article, "Skyrim Comes to Apple Silicon Macs With New Unofficial Installer" first appeared on MacRumors.comDiscuss this article in our forums

06:08
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Apple Highlights Mac and iPad Use in Paris Design Exhibition‎

Apple has showcased four design projects created using its products for this year's "Designers of Tomorrow" exhibition in Paris. The exhibition explores the theme of presence through furniture and lighting. Architect Salem S. Charabi used a MacBook Pro to sketch and model a lantern, while designer Yoonjeong Lee used an iPad Pro and the Apple Pencil to develop ideas for a combined table and lamp. Isabel Rower used an iPhone to document her work and Keynote to experiment with visual ideas for a chair featuring ceramic bead fringe. Parafernalia founders Genki Matsumura and Sebastián Zorrilla used Procreate, Messages, and FaceTime to collaborate between Monterrey and Mexico City on a steel piece that opens into a table and stools. Now in its second year, the program is organized with Design Miami and curated by Rodman Primack. Apple's Molly Anderson helped select the participants as a member of the jury. The exhibition opened at Hôtel de Maisons on October 20. See Apple's full press release for more information.Tag: FranceThis article, "Apple Highlights Mac and iPad Use in Paris Design Exhibition" first appeared on MacRumors.comDiscuss this article in our forums

06:08
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iPad Mini 8 Expected Next Week With These 10 New Features‎

Apple reportedly plans to unveil an iPad mini 8 with an OLED display next week, with those invited to Apple's Los Angeles experience on Wednesday, October 28 expected to receive hands-on time with the device, alongside MacBook Pro models with touch-enabled OLED displays, a 14-inch MacBook Pro with an M6 chip, and an iMac with an M6 chip. Here are 10 new features and changes expected for the iPad mini 8: Apple's latest A20 Pro chip, manufactured with TSMC's advanced 2nm process. Expect up to around 1.5× faster CPU performance and up to around 2.5× faster GPU performance compared to the A17 Pro chip in the current iPad mini. A20 Pro also introduces a "dual 16-core Neural Engine" for a total of 32 cores. With the A20 Pro chip, the next iPad mini will have 12GB of RAM, up from 8GB of RAM in the current model. This means the device will support the ability to customize the pace and expressiveness of Siri AI's voice. A slightly larger OLED display with better overall image quality compared to the current LCD model, thanks to richer colors and higher contrast ratio with true blacks. Apple has apparently tested both 60Hz and 120Hz (ProMotion) refresh rates for the new model, but it is unclear which option it chose. Slimmer bezels around the display compared to the current model. Landscape front camera, meaning the camera will be in the right bezel instead of the top bezel when holding the device in an upright position. Apple's custom-designed N1 chip with Wi-Fi 7 and Bluetooth 6 support. Apple's custom-designed C1X or C2 modem for cellular configurations. A redesigned speaker system with no speaker holes and potentially an iPhone earpiece-like speaker in the top bezel. IP-rated water resistance for the first time. In the U.S., the current iPad mini starts at $599 after receiving a $100 price increase in June, which Apple attributed to skyrocketing RAM and storage chip prices. With a costlier OLED display, the next model might be even more expensive.Related Roundup: iPad miniBuyer's Guide: iPad Mini (Don't Buy)Related Forum: iPadThis article, "iPad Mini 8 Expected Next Week With These 10 New Features" first appeared on MacRumors.comDiscuss this article in our forums

05:24
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Apple Seeks 6G Modem Engineers as It Plans for Post-5G iPhones‎

Apple is continuing to work on 6G, the successor to 5G that's on track to be ready sometime around 2030. Apple has been preparing for the eventual launch of the 6G standard since at least 2020. Apple is hiring a 6G Cellular Modem Systems Engineer who will "define and build the next generation of cellular technology" as the company transitions to 6G. Apple designs its own modems now, so it will need to be ready when 6G rolls out. 6G is still under development. Spectrum bands haven't been established, and official performance requirements won't be formally approved until later this year. 6G goals include faster data upload speeds, lower latency, and better power efficiency. 5G is already used for home internet, and that will likely expand with 6G. Companies like Apple, Qualcomm, Nokia, Samsung, and Ericsson are doing 6G research. Apple is a founding member of the Next G Alliance, an industry group established by the Alliance for Telecommunications Industry Solutions (ATIS) to advance 6G in North America.Tag: 6GThis article, "Apple Seeks 6G Modem Engineers as It Plans for Post-5G iPhones" first appeared on MacRumors.comDiscuss this article in our forums

03:36
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First iPhone Duo Unboxing Video Appears Ahead of Friday Launch‎

With just a couple of days to go until the iPhone Duo launches, the first unboxing video has surfaced online from someone who managed to get a device early. The ‌iPhone Duo‌ ships flat instead of folded, and it is otherwise packaged like any other iPhone. We've already seen first impressions from members of the media who tried the ‌iPhone Duo‌ in person, but the unboxing video is the first look from outside the press. We're expecting ‌iPhone Duo‌ reviews to go live as soon as tomorrow, and the device will launch on October 23. New iPhone Duos purchased from Apple's online store won't arrive until January 25, and Apple hasn't said whether stores will have the ‌iPhone Duo‌ for walk-in purchases on the 23rd. Apple's website is telling people to check back for in-store stock on the 24th, and some Apple retail employees are reportedly being told to warn customers there likely won't be launch-day stock. Apple's websites in Japan, South Korea, and the United Arab Emirates say the ‌iPhone Duo‌ will be limited to customers with a pickup reservation.Related Roundup: iPhone DuoBuyer's Guide: iPhone Duo (Buy Now)Related Forum: iPhoneThis article, "First iPhone Duo Unboxing Video Appears Ahead of Friday Launch" first appeared on MacRumors.comDiscuss this article in our forums

03:36
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Perplexity Computer Can Now Run Fully Locally on Mac‎

Perplexity today said it is updating Perplexity Computer to run fully locally on Mac. The local version runs on Qwen 3.6 or PPLX Pro (a post-trained version of Qwen) in the Perplexity app for Mac on supported Apple silicon Macs. Perplexity highlights the new Mac mini machines and says 36GB of memory or more is recommended to run locally. With the local setup, the AI model, task planning, reasoning, and file processing are handled on-device. Code and tool execution run in isolated sandbox environments. Computer can use native apps on the Mac and complete tasks without sending personal data to the cloud. Perplexity says it can work across apps like Notes, Messages, Mail, Keynote, and Numbers. Perplexity also offers Hybrid Compute, which combines frontier models that run in the cloud with local models to process information privately. It's an alternative for users who want local processing but don't have a Mac that's powerful enough. Hybrid Compute works on Macs with as little as 24GB of memory, When running Computer locally, if a task requires current information, browser use, or cloud-connected apps, users can authorize cloud access and decide when to spend credits. There's also an option to call on one of more than 15 frontier models for tougher problems when needed. Local Computer for Mac is available now for Perplexity Pro, Max, and Enterprise subscribers. Users can download Perplexity for Mac and then choose the fully local option to use it.Tag: PerplexityThis article, "Perplexity Computer Can Now Run Fully Locally on Mac" first appeared on MacRumors.comDiscuss this article in our forums

01:34
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